Battles can be played in multiplayer, in user-defined-scenarios, or in historical scenarios which simulate real battles such as the Battle of Arsuf or the Battle of Agincourt. Medieval II: Total War Similar to previous titles of the series Total War, the game consists of two modes of play: battles and single-player campaign. The game is built on the code base of Rome: Total War. The timeframe stretches the time of the discovery of the New World, and simulates the discovery and conquest of America. Like the original Medieval: Total War, which focuses on medieval warfare, religion and politics in Europe, North Africa and the Middle East.
Medieval II: Total War is set between the years 10. Medieval II: Total War is a real-time tactics turn-based strategy video game Published by Sega released on November 2006, the sequel to Medieval: Total War publish on 2002 and the fourth game in the Total War series by Australian studio Creative Assembly.